AI Insights · Timothy · October 2022
Top Military Games in Portugal Q3 2022: Unified Platform Performance
Explore the performance of the top 5 military games in Portugal during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 military games in Portugal exhibited varied performance in terms of weekly downloads, revenue, and active users on a unified platform. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Call of Duty®: Mobile experienced fluctuating weekly revenue, peaking at around $15K at the end of June and dipping to approximately $5.8K mid-July. By the end of September, revenue stabilized at about $8.9K. Weekly downloads showed a gradual increase from 2K in late June to a peak of nearly 2.9K in early September, before slightly declining. The game maintained a healthy number of weekly active users, starting at about 47.9K and reaching over 50.7K by the end of the quarter.
Top War: Battle Game saw a varied revenue pattern, with a notable high of approximately $8.6K in late July and a low of around $3.5K in mid-August. Weekly downloads spiked to over 3.7K in mid-August before normalizing around 1.6K by the end of September. Active users for this game increased significantly from about 10.9K in late June to a peak of over 16.2K in mid-August, ending the quarter at around 11.6K.
Warpath: Ace Shooter had relatively stable weekly revenue, fluctuating between $2.2K and $4.1K throughout the quarter. The game’s downloads saw a significant rise from 366 in mid-July to over 1.7K in late August, before settling at around 761 by the end of September. Weekly active users increased from about 6.4K in late June to a peak of 8.4K in mid-August, before stabilizing around 6.5K.
Standoff 2 exhibited consistent revenue growth, peaking at approximately $2.7K in early September. Weekly downloads, however, showed a downward trend from almost 5K in late June to 929 by the end of September. Active users remained relatively stable, fluctuating between 12.1K and 15.7K throughout the quarter.
Supremacy 1914 had a modest revenue performance, with weekly earnings ranging from $620 to $1.5K. Downloads started at 940 in late June and saw a peak of 994 in early July, ending the quarter at 468. The game’s active user base saw a decline from 5.9K in late June to around 4.1K by the end of September.
For more detailed insights into these trends and other app performances, visit Sensor Tower.